This bit of knowledge was not available on Google but to use the sloped tiles in Flixel ported to HaXe (+NME) then for some insane reason you have to call something that's seems fairly default.
The function setSlopes has to be called on the flxtilemapext after creation with four arrays as inputs. I used [2],[3],[4],[5] as my first guess and everything seams alright thus far.
This should save anyone else some time who is attempting cross-platform Flixel games.
The function setSlopes has to be called on the flxtilemapext after creation with four arrays as inputs. I used [2],[3],[4],[5] as my first guess and everything seams alright thus far.
This should save anyone else some time who is attempting cross-platform Flixel games.
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